Here a couple of stills of what I've got so far and a little sneak peak...
Friday, December 21, 2007
Wednesday, December 19, 2007
Friday, December 14, 2007
Monday, December 10, 2007
They take care of me
Monday, December 3, 2007
Monday, November 26, 2007
progress | jazzalude
Concepts | Jazzalude
Jazzalude is a quite loungy loop. I divided the sound into two main parts, the first one (a jazz tune) is repeated three times, then the second one (a break with an explosionlike sound) comes on.
After working on an abstract solution (geometric forms and lights that interact to the loop) I tried to capture the atmosphere of "Jazzalude" a bit more.
When I hear that sound, I'm in a bar, a nice clean one with a lot of colorful, warm and heavy lights. People are drinking cocktails or champagne, dance and have a splendid night.
So, back to the sketchbook...
Then I started modeling glasses and bottles
after that, I needed a couple of bodyshots, get a vector outline, place them in scene an voilá...
up next: more dancing people, the camera needs tuning, the surroundings.
lots of work ahead, and the reverse gear just won't work.
After working on an abstract solution (geometric forms and lights that interact to the loop) I tried to capture the atmosphere of "Jazzalude" a bit more.
When I hear that sound, I'm in a bar, a nice clean one with a lot of colorful, warm and heavy lights. People are drinking cocktails or champagne, dance and have a splendid night.
So, back to the sketchbook...
Then I started modeling glasses and bottles
after that, I needed a couple of bodyshots, get a vector outline, place them in scene an voilá...
up next: more dancing people, the camera needs tuning, the surroundings.
lots of work ahead, and the reverse gear just won't work.
Concepts | Ferns
"Ferns" reminded me of some good ol'-fashioned movie theme. You know, the ones you hear when a wonderful, idyllic landscape is discovered for the first time and the camera takes a good look around. The slow speed and the classical touch to "Ferns" had me imagine some middleage village, thick stones and heavy wooden logs define the architecture. To have a proper set for the shots I sketched a couple of very small villages...
Then I had to figure out what such a village needs, what characteristics it should have to get as close to the atmosphere I imagined as can. A high position for overall camera shots may be provided by a watchtower, a lighthouse or something like that.
While working on these sketches and models I came to think of a very different setting, "Ferns" might go with... So I sketched a little and after a few attempts I had a look I kinda liked... It's a more futuristic setting. The buildings would have a more solid surface, something like very clean, bright plastic or polished metal...
Then I had to figure out what such a village needs, what characteristics it should have to get as close to the atmosphere I imagined as can. A high position for overall camera shots may be provided by a watchtower, a lighthouse or something like that.
While working on these sketches and models I came to think of a very different setting, "Ferns" might go with... So I sketched a little and after a few attempts I had a look I kinda liked... It's a more futuristic setting. The buildings would have a more solid surface, something like very clean, bright plastic or polished metal...
Saturday, November 24, 2007
concepts² | they take care of me...
Wednesday, November 21, 2007
Monday, November 19, 2007
Sunday, November 18, 2007
Wednesday, November 14, 2007
wouter | diepte
a photographic assignment in between things;
take 36 pictures of a specific location (crossroads Koolmeesstraat/Fazantstraat +-200m) in black and white.
rearrange the pictures without customizing them to one big picture about depth and colors.
not only the result is important but each and every picture for itself as well.
i'll be right back...
take 36 pictures of a specific location (crossroads Koolmeesstraat/Fazantstraat +-200m) in black and white.
rearrange the pictures without customizing them to one big picture about depth and colors.
not only the result is important but each and every picture for itself as well.
i'll be right back...
Monday, November 12, 2007
navigating in 3 dimensions
I decided to design a threedimensional menu for navigational purposes. I still have to model and render the navigation buttons, but the key animation is more or less ready to go.
click in the lower right corner for first steps.
click the object on the center table for further detail )work in progress=
enjoy!
LINK
click in the lower right corner for first steps.
click the object on the center table for further detail )work in progress=
enjoy!
LINK
Thursday, November 8, 2007
another dimension...
never give up - never surrender
Labels:
Cross Media Design,
Motion Graphics Design
Thursday, November 1, 2007
CI Logo | Corporate Identity | Julia Bauch
I've worked the ideas over I've had so far for Julia and did her logo in illustrator.
I've made two versions, I am working on the details now...
I created a couple of posters as well, together with a business card and letter paper...
I've made two versions, I am working on the details now...
I created a couple of posters as well, together with a business card and letter paper...
Monday, October 29, 2007
Sunday, October 28, 2007
Dialogue | Scene 2 | Enter Guidance Counsellor
Saturday, October 27, 2007
Storyboard | Dialogue: Conan, Early Letterman...
I needed some distance from the CIs, so I worked further on Frank's assignment; first of all, here's a little storyboard for the first half of the animation...
for this blogversion I took all comments off it, even I could barely read them ^^
After having finished the storyboard I tried to figure out what this scene consists of. Basically, it's the background (containing playing kids), a big fat wall with a graffiti (I changed the "death"-graffiti in favor of a more graphic display) plus some detail like a tree and a graffitican. Therefor I sketched, scanned and worked them over in Photoshop.
For the background and the wall I decided to use good ol' sketchup again...
When I had all the basic parts for the scene I started assembling them. This is a pretty final shot of it:
Up next: I'll work out the main characters and try to figure out After Effects :) In the meantime I'll rip the audiofile apart so I can match the sentences to the scenes.
But before that I'll need a good night of sleep. seeya!
for this blogversion I took all comments off it, even I could barely read them ^^
After having finished the storyboard I tried to figure out what this scene consists of. Basically, it's the background (containing playing kids), a big fat wall with a graffiti (I changed the "death"-graffiti in favor of a more graphic display) plus some detail like a tree and a graffitican. Therefor I sketched, scanned and worked them over in Photoshop.
For the background and the wall I decided to use good ol' sketchup again...
When I had all the basic parts for the scene I started assembling them. This is a pretty final shot of it:
Up next: I'll work out the main characters and try to figure out After Effects :) In the meantime I'll rip the audiofile apart so I can match the sentences to the scenes.
But before that I'll need a good night of sleep. seeya!
Friday, October 26, 2007
Rethinking in Sketchup | Corporate Identity | Julia Bauch
Going over the moodboards over and over again I found myself thinking about that constellation of observers and the crowd at the bottom of Julia's board. I started sketching and storming that little brain of mine, trying to make that condition work in my head. Julia wants to concentrate on staged photography... the word theater popped into my head and after a couple of tries I came up with this:
I started Sketchup (just to see that there have been a couple of releases since I last worked with it) and after updating everything I created a basic shape...
Then I started working on some details (in order to get in touch with Sketchup again and for further use in my assignment). I put all the important parts of the structure into groups, so I can use them seperately, too.
While working, I tried out different sun- and shadowsettings in order to get the atmosphere right. I discovered a wonderful shadowplay, which I think I am going to make use of later.
I paid quite a lot of attention to some of the scenes details, here's a look at the setting's backside...
Next I will probably try to get back to a more basic Level, trying to sum up the main elements and find a simpler, clearer way to express it in the CI. I already have something on my mind, all of this work and the pure fact of dealing with it in so many different ways (sketches, 3D-framework, moodboards and of course thinkingthinkingthinking) clearly gave me some fresh ideas.
Never surrender!
I started Sketchup (just to see that there have been a couple of releases since I last worked with it) and after updating everything I created a basic shape...
Then I started working on some details (in order to get in touch with Sketchup again and for further use in my assignment). I put all the important parts of the structure into groups, so I can use them seperately, too.
While working, I tried out different sun- and shadowsettings in order to get the atmosphere right. I discovered a wonderful shadowplay, which I think I am going to make use of later.
I paid quite a lot of attention to some of the scenes details, here's a look at the setting's backside...
Next I will probably try to get back to a more basic Level, trying to sum up the main elements and find a simpler, clearer way to express it in the CI. I already have something on my mind, all of this work and the pure fact of dealing with it in so many different ways (sketches, 3D-framework, moodboards and of course thinkingthinkingthinking) clearly gave me some fresh ideas.
Never surrender!
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