Friday, December 21, 2007

Progress | Ferns

Here a couple of stills of what I've got so far and a little sneak peak...








Wednesday, December 19, 2007

Ferns | pix

Startin' over on my Ferns...








Friday, December 14, 2007

Monday, December 10, 2007

dialogue

M3 | the MindMapMaker

They take care of me



long long nights and massive practice brought me so far now... I am still working on part II, as soon as the complete animation is done, I'll start working on camera flybys and stuff like that. it ain't over yet.




Monday, December 3, 2007

Monday, November 26, 2007

progress | jazzalude



So far I've got eight background dancers. can you figure who is who?
For the final version I'll need about thirty of these, so put on yer red shoes ,dorothy.

preview | they take care of me

Concepts | Jazzalude

Jazzalude is a quite loungy loop. I divided the sound into two main parts, the first one (a jazz tune) is repeated three times, then the second one (a break with an explosionlike sound) comes on.

After working on an abstract solution (geometric forms and lights that interact to the loop) I tried to capture the atmosphere of "Jazzalude" a bit more.

When I hear that sound, I'm in a bar, a nice clean one with a lot of colorful, warm and heavy lights. People are drinking cocktails or champagne, dance and have a splendid night.

So, back to the sketchbook...







Then I started modeling glasses and bottles











after that, I needed a couple of bodyshots, get a vector outline, place them in scene an voilá...





up next: more dancing people, the camera needs tuning, the surroundings.

lots of work ahead, and the reverse gear just won't work.

Concepts | Ferns

"Ferns" reminded me of some good ol'-fashioned movie theme. You know, the ones you hear when a wonderful, idyllic landscape is discovered for the first time and the camera takes a good look around. The slow speed and the classical touch to "Ferns" had me imagine some middleage village, thick stones and heavy wooden logs define the architecture. To have a proper set for the shots I sketched a couple of very small villages...



Then I had to figure out what such a village needs, what characteristics it should have to get as close to the atmosphere I imagined as can. A high position for overall camera shots may be provided by a watchtower, a lighthouse or something like that.





While working on these sketches and models I came to think of a very different setting, "Ferns" might go with... So I sketched a little and after a few attempts I had a look I kinda liked... It's a more futuristic setting. The buildings would have a more solid surface, something like very clean, bright plastic or polished metal...

Saturday, November 24, 2007

concepts² | they take care of me...

I meshed, textured and rendered some of the stuff for this scene already. Most of the textures I made myself, here you see the stroller, the crib and an impression of the creeps.





Wednesday, November 21, 2007

concepts | they take care of me...

One of the first sketches for mark's assignment. I got more stuff, but I don't wanna show it yet ;)

Monday, November 19, 2007

Progress | Corporate Identity | Martina Rikels

I came up with a suggestive motive for Martina's CI.




Sunday, November 18, 2007

chains'n' telescopes





two minianimations and a nice wallpaper

Wednesday, November 14, 2007

wouter | diepte

a photographic assignment in between things;

take 36 pictures of a specific location (crossroads Koolmeesstraat/Fazantstraat +-200m) in black and white.

rearrange the pictures without customizing them to one big picture about depth and colors.

not only the result is important but each and every picture for itself as well.

i'll be right back...



Monday, November 12, 2007

navigating in 3 dimensions

I decided to design a threedimensional menu for navigational purposes. I still have to model and render the navigation buttons, but the key animation is more or less ready to go.

click in the lower right corner for first steps.

click the object on the center table for further detail )work in progress=

enjoy!



LINK

Thursday, November 8, 2007

the extra mile



another dimension...











never give up - never surrender

Thursday, November 1, 2007

CI Logo | Corporate Identity | Julia Bauch

I've worked the ideas over I've had so far for Julia and did her logo in illustrator.

I've made two versions, I am working on the details now...





I created a couple of posters as well, together with a business card and letter paper...

Monday, October 29, 2007

AE Intro



Just 4 fun

Sunday, October 28, 2007

Dialogue | Scene 2 | Enter Guidance Counsellor




Still working on that animation.

I more or less completed the first sequence, I am still unsure about adding faces or not, some of the sound needs editing but overall I feel quite all right with this...

of course...

...to be continued...

Dialogue | Scene 1 | Intro



welterusten ^^

Saturday, October 27, 2007

Storyboard | Dialogue: Conan, Early Letterman...

I needed some distance from the CIs, so I worked further on Frank's assignment; first of all, here's a little storyboard for the first half of the animation...

for this blogversion I took all comments off it, even I could barely read them ^^



After having finished the storyboard I tried to figure out what this scene consists of. Basically, it's the background (containing playing kids), a big fat wall with a graffiti (I changed the "death"-graffiti in favor of a more graphic display) plus some detail like a tree and a graffitican. Therefor I sketched, scanned and worked them over in Photoshop.



For the background and the wall I decided to use good ol' sketchup again...



When I had all the basic parts for the scene I started assembling them. This is a pretty final shot of it:



Up next: I'll work out the main characters and try to figure out After Effects :) In the meantime I'll rip the audiofile apart so I can match the sentences to the scenes.

But before that I'll need a good night of sleep. seeya!

Friday, October 26, 2007

Rethinking in Sketchup | Corporate Identity | Julia Bauch

Going over the moodboards over and over again I found myself thinking about that constellation of observers and the crowd at the bottom of Julia's board. I started sketching and storming that little brain of mine, trying to make that condition work in my head. Julia wants to concentrate on staged photography... the word theater popped into my head and after a couple of tries I came up with this:



I started Sketchup (just to see that there have been a couple of releases since I last worked with it) and after updating everything I created a basic shape...



Then I started working on some details (in order to get in touch with Sketchup again and for further use in my assignment). I put all the important parts of the structure into groups, so I can use them seperately, too.



While working, I tried out different sun- and shadowsettings in order to get the atmosphere right. I discovered a wonderful shadowplay, which I think I am going to make use of later.



I paid quite a lot of attention to some of the scenes details, here's a look at the setting's backside...



Next I will probably try to get back to a more basic Level, trying to sum up the main elements and find a simpler, clearer way to express it in the CI. I already have something on my mind, all of this work and the pure fact of dealing with it in so many different ways (sketches, 3D-framework, moodboards and of course thinkingthinkingthinking) clearly gave me some fresh ideas.

Never surrender!